espressif2022/raylib-lite-engine

0.1.0

Latest
uploaded 1 day ago
Lightweight Raylib-compatible game runtime and RGB565 software renderer for ESP-IDF

8 examples

  • last_zone_extraction
    This standalone native example builds a game application using its own shared launcher and Board.
    14.62 MB
  • living_worlds
    A standalone native game application with its own launcher and Board, using the Engine from the Component Registry.
    7.55 MB
  • minimal
    A finite offscreen scheduler and RGB565 framebuffer example.
    1.80 KB
  • neon_rift_rally
    A standalone native game application with a shared launcher and Board, using the Engine from the Component Registry.
    13.13 MB
  • raylib_shooter
    A standalone native game application with its own launcher and Board, using the Engine from the Component Registry.
    441.32 KB
  • sky_hop
    Standalone native game example with its own launcher and Board. The Engine is resolved from the Component Registry.
    2.32 MB
  • tomb_raycast
    Standalone native game application using its own shared launcher and Board, with the Engine resolved from the Component Registry.
    213.15 KB
  • tower_defense
    This standalone native example includes its own launcher and Board; the Engine is resolved from the Component Registry.
    2.03 MB