# Audio player component for esp32 ## Capabilities * MP3 decoding (via libhelix-mp3) * Wav/wave file decoding ## Who is this for? Decode only audio playback on esp32 series of chips, where the features and footprint of esp-adf are not necessary. ## What about esp-adf? This component is not intended to compete with esp-adf, a much more fully developed audio framework. It does however have a number of advantages at the moment including: * Fully open source (esp-adf has a number of binary modules at the moment) * Minimal size (it's less capable, but also simpler, than esp-adf) ## Dependencies For MP3 support you'll need the [esp-libhelix-mp3](https://github.com/chmorgan/esp-libhelix-mp3) component. ## Tests Unity tests are implemented in the [test/](../test) folder. ## States ```mermaid stateDiagram-v2 [*] --> Idle : new(), cb(IDLE) Idle --> Playing : play(), cb(PLAYING) Playing --> Paused : pause(), cb(PAUSE) Paused --> Playing : resume(), cb(PLAYING) Playing --> Playing : play(), cb(COMPLETED_PLAYING_NEXT) Paused --> Idle : stop(), cb(IDLE) Playing --> Idle : song complete, cb(IDLE) [*] --> Shutdown : delete(), cb(SHUTDOWN) Shutdown --> Idle : new(), cb(IDLE) ``` Note: Diagram shortens callbacks from AUDIO_PLAYER_EVENT_xxx to xxx, and functions from audio_player_xxx() to xxx(), for clarity.
idf.py add-dependency "chmorgan/esp-audio-player^1.0.3"