Board Support Package for ESP32-S3-LCD-EV-Board

readme

# BSP: ESP32-S3-LCD-EV-Board [![Component Registry](https://components.espressif.com/components/espressif/esp32_s3_lcd_ev_board/badge.svg)](https://components.espressif.com/components/espressif/esp32_s3_lcd_ev_board) * [User Guide](https://docs.espressif.com/projects/esp-dev-kits/en/latest/esp32s3/esp32-s3-lcd-ev-board/user_guide.html) <div align=center><img src="https://docs.espressif.com/projects/esp-dev-kits/zh_CN/latest/_images/ESP32-S3-LCD-EV-Board_480x480.png" width=600/></div> <div align=center><img src="https://docs.espressif.com/projects/esp-dev-kits/zh_CN/latest/_images/ESP32-S3-LCD-EV-Board_800x480.png" width=600/></div> ESP32-S3-LCD-EV-Board is a development board for evaluating and verifying ESP32-S3 screen interactive applications. It has the functions of touch screen interaction and voice interaction. The development board has the following characteristics: * Onboard ESP32-S3-WROOM-1 module, with built-in 16 MB Flash + 8 MB PSRAM * Onboard audio codec + audio amplifier * Onboard dual microphone pickup * USB type-C interface download and debugging * It can be used with different screen sub boards, and supports `RGB`, `8080`, `SPI`, `I2C` interface screens, as below: | Board Name | Screen Size (inch) | Resolution | LCD Driver IC (Interface) | Touch Driver IC | Schematic | Support | | -------------------------- | ------------------ | ---------- | ------------------------- | --------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------- | | ESP32-S3-LCD-EV-Board-SUB1 | 0.9 | 128 x 64 | SSD1315 (I2C) | * | [link](https://docs.espressif.com/projects/esp-dev-kits/zh_CN/latest/_static/esp32-s3-lcd-ev-board/schematics/SCH_ESP32-S3-LCD-Ev-Board-SUB1_V1.0_20220617.pdf) | Not yet | | | 2.4 | 320 x 240 | ST7789V (SPI) | XTP2046 | | Not yet | | ESP32-S3-LCD-EV-Board-SUB2 | 3.5 | 480 x 320 | ST7796S (8080) | GT911 | [link](https://docs.espressif.com/projects/esp-dev-kits/zh_CN/latest/_static/esp32-s3-lcd-ev-board/schematics/SCH_ESP32-S3-LCD-EV-Board-SUB2_V1.2_20230509.pdf) | Not yet | | | 3.95 | 480 x 480 | GC9503CV (RGB) | FT5x06 | | Yes | | ESP32-S3-LCD-EV-Board-SUB3 | 4.3 | 800 x 480 | ST7262E43 (RGB) | GT1151 | [link](https://docs.espressif.com/projects/esp-dev-kits/zh_CN/latest/_static/esp32-s3-lcd-ev-board/schematics/SCH_ESP32-S3-LCD-EV-Board-SUB3_V1.1_20230315.pdf) | Yes | Here are some useful configurations in menuconfig that can be customed by user: * `BSP_LCD_RGB_BUFFER_NUMS`: Configure the number of frame buffers. The anti-tearing function can be activated only when set to a value greater than one. * `BSP_LCD_RGB_REFRESH_MODE`: Choose the refresh mode for the RGB LCD. * `BSP_LCD_RGB_REFRESH_AUTO`: Use the most common method to refresh the LCD. * `BSP_LCD_RGB_REFRESH_MANUALLY`: Refresh the LCD within a dedicated task. This can help manage PSRAM bandwidth. * `BSP_LCD_RGB_BOUNCE_BUFFER_MODE`: Enabling bounce buffer mode can lead to a higher PCLK frequency at the expense of increased CPU consumption. **This mode is particularly useful when dealing with screen drift, especially in scenarios involving Wi-Fi usage or writing to Flash memory. For more detailed information, refer to the documentation [here](https://docs.espressif.com/projects/esp-idf/en/latest/esp32s3/api-reference/peripherals/lcd.html#bounce-buffer-with-single-psram-frame-buffer).** This feature should be used in conjunction with `ESP32S3_DATA_CACHE_LINE_64B` configuration. * `BSP_DISPLAY_LVGL_BUF_CAPS`: Select the memory type for the LVGL buffer. Internal memory offers better performance. * `BSP_DISPLAY_LVGL_BUF_HEIGHT`: Set the height of the LVGL buffer, with its width aligning with the LCD's width. The default value is 100, decreasing it can lower memory consumption. * `BSP_DISPLAY_LVGL_AVOID_TEAR`: Avoid tearing effect by using multiple buffers. This requires setting `BSP_LCD_RGB_BUFFER_NUMS` to a value greater than 1. * `BSP_DISPLAY_LVGL_MODE`: * `BSP_DISPLAY_LVGL_FULL_REFRESH`: Use LVGL full-refresh mode. Set `BSP_LCD_RGB_BUFFER_NUMS` to `3` will get higher FPS when enable `BSP_DISPLAY_LVGL_ROTATION_NONE`. * `BSP_DISPLAY_LVGL_DIRECT_MODE`: Use LVGL's direct mode. * `BSP_DISPLAY_LVGL_ROTATION`: Rotate the screen clockwise. This requires setting `BSP_LCD_RGB_BUFFER_NUMS` to `3`. **The rotation is software-based and will substantially reduce FPS if enabled.** * `BSP_DISPLAY_LVGL_ROTATION_NONE`: No rotation. * `BSP_DISPLAY_LVGL_ROTATION_90`: 90-degree rotation. * `BSP_DISPLAY_LVGL_ROTATION_180`: 180-degree rotation. * `BSP_DISPLAY_LVGL_ROTATION_270`: 270-degree rotation.

changelog

# ChangeLog ## v1.0.3 - 2023-02-13 ### Features * Configurations: * Support to set number of frame buffers for RGB * Support to use bounce-buffer for RGB * Support to change the minimum delay time of LVGL task * Support to change the stack size of LVGL task * Support to enable anti-tearing function simply by using multiple buffers * RGB Anti-tearing: * Optimize direct mode * Use triple-buffer in full-refresh mode ## v2.0.0 - 2023-08-07 ### Features * Configurations: * Add support for screen rotation using triple buffers when enabling RGB anti-tearing. * Add support for configuring SPIFFS. * Implementations: * Use `esp_lcd_panel_io_additions` and `esp_lcd_gc9503` components to drive the LCD of sub_board2. * Use `esp_codec_dev` component to handle audio chips. * Use `button` component to handle button. * Implement automatic detection of the LCD sub-board type * APIs: * Add new APIs for display in `bsp/display.h` * Add new APIs for touch in `bsp/touch.h` * Add new APIs for spiffs, audio in `bsp/esp32_s3_lcd_ev_board.h` * Add new APIs for ADC in `bsp/esp32_s3_lcd_ev_board.h`

readme of display_lvgl_demos example

# Display LVGL Demos This example shows LVGL internal demos with RGB LCD. ### Configurations To improve display performance (FPS), please set the following configurations: * System: * `ESP_DEFAULT_CPU_FREQ_MHZ_240` * `FREERTOS_HZ` = 1000 * `COMPILER_OPTIMIZATION_PERF` * Flash: * `ESPTOOLPY_FLASHMODE_QIO` * `ESPTOOLPY_FLASHFREQ_120M` * PSRAM: * `SPIRAM_MODE_OCT` * `SPIRAM_SPEED_120M` (See [here](https://github.com/espressif/esp-dev-kits/tree/master/esp32-s3-lcd-ev-board#psram-120m-ddr) to enbale this feature of ESP-IDF) * `SPIRAM_FETCH_INSTRUCTIONS` * `SPIRAM_RODATA` * Cache: * `ESP32S3_DATA_CACHE_LINE_64B` (It can be enabled only when using bounce buffer or PSRAM with Octal 120M. Otherwise it will cause screen drift.) * LVGL * `LV_MEM_CUSTOM` * `LV_MEMCPY_MEMSET_STD` * `LV_ATTRIBUTE_FAST_MEM_USE_IRAM` ### Hardware Required ESP32-S3-LCD-EV-Board or ESP32-S3-LCD-EV-Board-2 <a href="https://espressif.github.io/esp-launchpad/?flashConfigURL=https://espressif.github.io/esp-bsp/config.toml&app=display_lvgl_demos"> <img alt="Try it with ESP Launchpad" src="https://espressif.github.io/esp-launchpad/assets/try_with_launchpad.png" width="250" height="70"> </a>

Links

Target

License: Apache-2.0

To add this component to your project, run:

idf.py add-dependency "espressif/esp32_s3_lcd_ev_board^2.0.0~2"

or download archive

Examples:

display_lvgl_demos

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espressif/esp32_s3_lcd_ev_board version: 2.0.0~2 |