uploaded 1 day ago
Lightweight Raylib-compatible game runtime and RGB565 software renderer for ESP-IDF
8 examples
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last_zone_extraction
This standalone native example builds a game application using its own shared launcher and Board.
14.62 MB
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living_worlds
A standalone native game application with its own launcher and Board, using the Engine from the Component Registry.
7.55 MB
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minimal
A finite offscreen scheduler and RGB565 framebuffer example.
1.80 KB
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neon_rift_rally
A standalone native game application with a shared launcher and Board, using the Engine from the Component Registry.
13.13 MB
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raylib_shooter
A standalone native game application with its own launcher and Board, using the Engine from the Component Registry.
441.32 KB
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sky_hop
Standalone native game example with its own launcher and Board. The Engine is resolved from the Component Registry.
2.32 MB
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tomb_raycast
Standalone native game application using its own shared launcher and Board, with the Engine resolved from the Component Registry.
213.15 KB
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tower_defense
This standalone native example includes its own launcher and Board; the Engine is resolved from the Component Registry.
2.03 MB