A small engine of 2D and 2.5D games on top of DGX: an indexed frame sent by its changes and scaled, pictures from a pack in flash, actors living by animation scripts, tiles, masks, a world that lives on, dialogs, a sound mixer
Display and graphics component for ESP32 with SPI, I2C, parallel and MIPI-DSI display buses, virtual screens, drawing primitives, fonts, handwritten text and morphing