A self-contained 3D renderer for embedded targets: a binary asset container, skeletal animation, tile binning, a software rasterizer and a 2D canvas. Header-only, with no third-party dependency of any kind.
A small engine of 2D and 2.5D games on top of DGX: an indexed frame sent by its changes and scaled, pictures from a pack in flash, actors living by animation scripts, tiles, masks, a world that lives on, dialogs, a sound mixer