igrr/hotreload

0.7.0

Latest
uploaded 6 hours ago
Runtime hot reload for ESP chips - load and reload ELF modules without reflashing. Enables rapid iteration during development by updating code over HTTP while the device keeps running.

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# ESP-IDF Hot Reload Component

Runtime hot reload for ESP chips - load and reload ELF modules without reflashing. Enables rapid iteration during development by updating code over HTTP while the device keeps running.

## Features

- **Runtime ELF Loading**: Load position-independent code from flash or RAM at runtime
- **HTTP Server**: Upload and reload code over the network
- **CMake Integration**: Simple `RELOADABLE` keyword in `idf_component_register()` handles all build complexity
- **Pre/Post Hooks**: Save and restore application state during reloads
- **PSRAM Support**: On chips with PSRAM, load reloadable code into external memory
- **Multi-Architecture**: Supports both Xtensa and RISC-V instruction sets

## Requirements

- ESP-IDF v5.0 or later
- See [Supported Targets](#supported-targets) below

## Installation

Add to your project's `idf_component.yml`:

```yaml
dependencies:
  igrr/hotreload: "*"
```

## Quick Start

### 1. Add a Partition for Reloadable Code

Add to your `partitions.csv`:

```csv
# Name,     Type, SubType, Offset,  Size,   Flags
nvs,        data, nvs,     0x9000,  0x6000,
phy_init,   data, phy,     0xf000,  0x1000,
factory,    app,  factory, 0x10000, 1M,
hotreload,  app,  0x40,    ,        512k,
```

### 2. Create a Reloadable Component

Create a component with your reloadable code:

```
components/reloadable/
├── CMakeLists.txt
├── include/
│   └── reloadable.h
└── reloadable.c
```

**reloadable.h**:
```c
#pragma once

int reloadable_add(int a, int b);
void reloadable_greet(const char *name);
```

**reloadable.c**:
```c
#include <stdio.h>
#include "reloadable.h"

int reloadable_add(int a, int b) {
    return a + b;
}

void reloadable_greet(const char *name) {
    printf("Hello, %s!\n", name);
}
```

**CMakeLists.txt**:
```cmake
idf_component_register(
    RELOADABLE
    INCLUDE_DIRS "include"
    PRIV_REQUIRES esp_system
    SRCS reloadable.c
)
```

**Alternative: Using Kconfig**

You can also make components reloadable via sdkconfig without modifying their CMakeLists.txt:

```
CONFIG_HOTRELOAD_COMPONENTS="reloadable;my_other_module"
```

### 3. Use in Your Application

```c
#include "hotreload.h"
#include "reloadable.h"      // Your reloadable API

void app_main(void) {
    // Load the reloadable ELF from flash
    hotreload_config_t config = HOTRELOAD_CONFIG_DEFAULT();
    esp_err_t err = hotreload_load(&config);
    if (err != ESP_OK) {
        printf("Failed to load: %s\n", esp_err_to_name(err));
        return;
    }

    // Call reloadable functions (goes through symbol table)
    int result = reloadable_add(2, 3);
    printf("2 + 3 = %d\n", result);

    reloadable_greet("World");
}
```

### 4. Build and Flash

```bash
idf.py build flash monitor
```

The build system automatically:
1. Compiles your reloadable code as a shared library
2. Generates stub functions and symbol table
3. Strips and optimizes the ELF
4. Flashes it to the `hotreload` partition

### 5. Update Code at Runtime

Modify `reloadable.c`, rebuild, and flash just the reloadable partition:

```bash
idf.py build hotreload-flash
```

Or use the HTTP server for over-the-air updates (see below).

## HTTP Server for OTA Reload

Start the HTTP server to enable over-the-air updates:

```c
#include "hotreload.h"

void app_main(void) {
    // Initialize WiFi first...

    // Start HTTP server
    hotreload_server_config_t server_config = HOTRELOAD_SERVER_CONFIG_DEFAULT();
    esp_err_t err = hotreload_server_start(&server_config);
    if (err != ESP_OK) {
        printf("Server failed: %s\n", esp_err_to_name(err));
        return;
    }

    printf("Hot reload server running on port 8080\n");
}
```

### HTTP Endpoints

| Endpoint | Method | Description |
|----------|--------|-------------|
| `/upload` | POST | Upload ELF file to flash partition |
| `/reload` | POST | Reload from flash partition |
| `/upload-and-reload` | POST | Upload and reload in one request |
| `/status` | GET | Check server status |

### Upload with curl

```bash
# Build the reloadable ELF
idf.py build

# Upload and reload
curl -X POST -F "file=@build/reloadable_stripped.so" \
    http://192.168.1.100:8080/upload-and-reload
```

### Using idf.py Commands

The component provides two idf.py commands for convenient development:

#### idf.py reload

Build and send the reloadable ELF to the device in one step:

```bash
# Set device URL (or use --url option)
export HOTRELOAD_URL=http://192.168.1.100:8080

# Build and reload
idf.py reload

# Or with explicit URL
idf.py reload --url http://192.168.1.100:8080
```

#### idf.py watch

Watch source files and automatically reload on changes:

```bash
# Start watching (Ctrl+C to stop)
idf.py watch --url http://192.168.1.100:8080

# With custom debounce time
idf.py watch --url http://192.168.1.100:8080 --debounce 1.0
```

The watch command:
1. Monitors components using `hotreload_setup()` for file changes
2. Waits for changes to settle (debouncing)
3. Automatically rebuilds and uploads to the device
4. Shows build errors inline

## API Reference

See [API.md](API.md) for the complete API documentation.

## How It Works

### Symbol Table Indirection

Calls to reloadable functions go through stub functions that perform indirect jumps via a symbol table:

```
Application -> Stub Function -> Symbol Table -> Reloadable Code
```

When code is reloaded, only the symbol table is updated. The stubs remain unchanged.

### Build Process

When a component uses the `RELOADABLE` keyword (or is listed in `CONFIG_HOTRELOAD_COMPONENTS`), the build system:

1. Compiles reloadable sources as a shared library (separate from main app)
2. Extracts exported symbols using `nm`
3. Generates assembly stubs for each function
4. Generates a C file with the symbol table
5. Creates a linker script with main app symbol addresses
6. Rebuilds with relocations preserved
7. Strips unnecessary sections
8. Sets up flash targets

### Key Constraints

- When the main firmware is updated, the reloadable library must be rebuilt
- Main firmware can only call **functions** in reloadable code (not access global variables)
- Changes to function signatures or data structures require main firmware rebuild
- Reloadable code can call main firmware functions at fixed addresses

## Example Project

See `examples/basic/` for a complete working example with:
- Reloadable component with math functions
- HTTP server for OTA updates
- Unity tests for the ELF loader
- QEMU testing support

## Supported Targets

The canonical list of supported targets is in [`idf_component.yml`](idf_component.yml).

| Target | Architecture | Build Command | Notes |
|--------|-------------|---------------|-------|
| ESP32-S3 | Xtensa | `idf.py --preset esp32s3-hardware build` | PSRAM supported |
| ESP32-S2 | Xtensa | `idf.py --preset esp32s2-hardware build` | PSRAM supported |
| ESP32-C3 | RISC-V | `idf.py --preset esp32c3-hardware build` | |

## Testing

```bash
cd test_apps/hotreload_test

# Build for your target
idf.py --preset <target>-hardware build

# Run tests (replace <target> and port)
pytest test_hotreload.py::test_hotreload_unit_tests_hardware -v -s \
    --embedded-services esp,idf \
    --port /dev/cu.usbserial-XXXX \
    --target <target> \
    --build-dir build/<target>-hardware
```

## License

MIT License - see [LICENSE](LICENSE) for details.

Maintainer

  • Ivan Grokhotkov <ivan@espressif.com>

License: MIT

To add this component to your project, run:

idf.py add-dependency "igrr/hotreload^0.7.0"

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