# ESP-IDF Hot Reload Component
Runtime hot reload for ESP chips - load and reload ELF modules without reflashing. Enables rapid iteration during development by updating code over HTTP while the device keeps running.
## Features
- **Runtime ELF Loading**: Load position-independent code from flash or RAM at runtime
- **HTTP Server**: Upload and reload code over the network
- **CMake Integration**: Simple `RELOADABLE` keyword in `idf_component_register()` handles all build complexity
- **PSRAM Support**: On chips with PSRAM, load reloadable code into external memory
- **Multi-Architecture**: Supports both Xtensa and RISC-V instruction sets
## Requirements
- ESP-IDF v5.0 or later
- See [Supported Targets](#supported-targets) below
## Installation
Add to your project's `idf_component.yml`:
```yaml
dependencies:
igrr/hotreload: "*"
```
## Quick Start
Suppose you have an application which looks like this:
```c
void app_main(void) {
init();
while (true) {
do_work();
}
}
```
and you want to iterate on `do_work`. This component allows you to do so, without reflashing and restarting the entire application!
### 1. Move the Function into a Reloadable Component
If the code you want to reload is not yet in a separate component, create one and move the code there:
```
components/reloadable/
├── CMakeLists.txt
├── include/
│ └── reloadable.h
└── reloadable.c
```
**reloadable.h**:
```c
#pragma once
void do_work(void);
```
**reloadable.c**:
```c
#include <stdio.h>
#include "reloadable.h"
void do_work(void) {
printf("Hello from reloadable code!\n");
}
```
Add `RELOADABLE` option to `idf_component_register` call in your **CMakeLists.txt**:
```cmake
idf_component_register(
RELOADABLE
INCLUDE_DIRS "include"
PRIV_REQUIRES esp_system
SRCS reloadable.c
)
```
You can also make an existing component reloadable via sdkconfig without modifying its CMakeLists.txt:
```
CONFIG_HOTRELOAD_COMPONENTS="reloadable"
```
### 2. Update the Application Code
Modify your main loop to load the reloadable code and check for updates:
```c
#include "hotreload.h"
#include "reloadable.h" // Your reloadable API (contains do_work)
void app_main(void) {
init();
// Load the reloadable ELF from flash
hotreload_config_t config = HOTRELOAD_CONFIG_DEFAULT();
ESP_ERROR_CHECK(hotreload_load(&config));
while (true) {
do_work();
// Check for updates at a safe point (no reloadable code on the stack)
if (hotreload_update_available()) {
printf("Update available, reloading...\n");
hotreload_reload(&config);
}
}
}
```
If you need to suspend or reinitialize something when the code is reloaded (e.g. background tasks that call reloadable functions), do so before and after the reload:
```c
if (hotreload_update_available()) {
suspend_background_tasks();
hotreload_reload(&config);
resume_background_tasks();
}
```
### 3. Add a Partition for Reloadable Code
Add `hotreload` partition to your `partitions.csv`:
```csv
# Name, Type, SubType, Offset, Size, Flags
nvs, data, nvs, 0x9000, 0x6000,
phy_init, data, phy, 0xf000, 0x1000,
factory, app, factory, 0x10000, 1M,
hotreload, app, 0x40, , 512k,
```
### 4. Build and Flash
```bash
idf.py build flash monitor
```
The build system automatically:
1. Compiles your reloadable code as a shared library
2. Generates stub functions and symbol table
3. Strips and optimizes the ELF
4. Flashes it to the `hotreload` partition
### 5. Update Code at Runtime
Modify `reloadable.c`, rebuild, and flash just the reloadable partition:
```bash
idf.py build hotreload-flash
```
Or use the HTTP server for over-the-air updates (see below).
## HTTP Server for OTA Reload
Start the HTTP server to enable over-the-air updates. The server uses a **cooperative reload** model: it receives uploads but does NOT automatically trigger reload. Your application must poll for updates and reload at safe points.
```c
#include "hotreload.h"
void app_main(void) {
// Initialize WiFi first...
// Load initial code
hotreload_config_t config = HOTRELOAD_CONFIG_DEFAULT();
hotreload_load(&config);
// Start HTTP server (receives uploads, does NOT auto-reload)
hotreload_server_config_t server_config = HOTRELOAD_SERVER_CONFIG_DEFAULT();
hotreload_server_start(&server_config);
// Main loop with cooperative reload
while (1) {
// Call reloadable functions
reloadable_do_work();
// Check for updates at safe point (no reloadable code on stack)
if (hotreload_update_available()) {
printf("Update available, reloading...\n");
hotreload_reload(&config);
}
vTaskDelay(pdMS_TO_TICKS(100));
}
}
```
### HTTP Endpoints
| Endpoint | Method | Description |
|----------|--------|-------------|
| `/upload` | POST | Upload ELF file to flash partition |
| `/pending` | GET | Check if an update is pending reload |
| `/status` | GET | Check server status |
### Upload with curl
```bash
# Build the reloadable ELF
idf.py build
# Upload (reload happens when app polls hotreload_update_available())
curl -X POST --data-binary @build/esp-idf/reloadable/libreloadable_stripped.so \
http://192.168.1.100:8080/upload
# Check if update is pending
curl http://192.168.1.100:8080/pending
```
### Using idf.py Commands
The component provides two idf.py commands for convenient development:
#### idf.py reload
Build and send the reloadable ELF to the device in one step:
```bash
# Set device URL (or use --url option)
export HOTRELOAD_URL=http://192.168.1.100:8080
# Build and reload
idf.py reload
# Or with explicit URL
idf.py reload --url http://192.168.1.100:8080
```
#### idf.py watch
Watch source files and automatically reload on changes:
```bash
# Start watching (Ctrl+C to stop)
idf.py watch --url http://192.168.1.100:8080
# With custom debounce time
idf.py watch --url http://192.168.1.100:8080 --debounce 1.0
```
The watch command:
1. Monitors components marked with `RELOADABLE` or listed in `CONFIG_HOTRELOAD_COMPONENTS` for file changes
2. Waits for changes to settle (debouncing)
3. Automatically rebuilds and uploads to the device
4. Shows build errors inline
## API Reference
See [API.md](API.md) for the complete API documentation.
## How It Works
See [HOW_IT_WORKS.md](HOW_IT_WORKS.md) for a detailed explanation of the architecture, constraints, and implementation.
**Key points:**
- Calls to reloadable functions go through stub functions and a symbol table
- When code is reloaded, only the symbol table pointers are updated
- Reload must only be triggered when no reloadable functions are on any task's call stack
## Example Project
See `examples/basic/` for a complete working example with:
- Reloadable component with math functions
- HTTP server for OTA updates
- Unity tests for the ELF loader
- QEMU testing support
## Supported Targets
The canonical list of supported targets is in [`idf_component.yml`](idf_component.yml).
| Target | Architecture | Build Command | Notes |
|--------|-------------|---------------|-------|
| ESP32-S3 | Xtensa | `idf.py --preset esp32s3-hardware build` | PSRAM supported |
| ESP32-S2 | Xtensa | `idf.py --preset esp32s2-hardware build` | PSRAM supported |
| ESP32-C3 | RISC-V | `idf.py --preset esp32c3-hardware build` | |
## Testing
```bash
cd test_apps/hotreload_test
# Build for your target
idf.py --preset <target>-hardware build
# Run tests (replace <target> and port)
pytest test_hotreload.py::test_hotreload_unit_tests_hardware -v -s \
--embedded-services esp,idf \
--port /dev/cu.usbserial-XXXX \
--target <target> \
--build-dir build/<target>-hardware
```
## License
MIT License - see [LICENSE](LICENSE) for details.
idf.py add-dependency "igrr/hotreload^0.9.0"