LVGL - Light and Versatile Graphics Library

readme

<h1 align="center"> LVGL - Light and Versatile Graphics Library</h1>

<p align="center">
<img src="https://lvgl.io/assets/images/img_1.png">
</p>

<p align="center">
LVGL provides everything you need to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
</p>

<h4 align="center">
<a href="https://lvgl.io">Website </a> &middot;
<a href="https://lvgl.io/demos">Online demo</a> &middot;
<a href="https://lvgl.github.io/lv_examples/">Nightly demos</a> &middot;
<a href="https://docs.lvgl.io/">Docs</a> &middot;
<a href="https://forum.lvgl.io">Forum</a>
</h4>

---

## Features
* Powerful [building blocks](https://docs.lvgl.io/latest/en/html/widgets/index.html): buttons, charts, lists, sliders, images, etc.
* Advanced graphics: animations, anti-aliasing, opacity, smooth scrolling
* Use [various input devices](https://docs.lvgl.io/latest/en/html/overview/indev.html): touchscreen, mouse, keyboard, encoder, buttons, etc.
* Use [multiple displays](https://docs.lvgl.io/latest/en/html/overview/display.html): e.g. monochrome and color display
* Hardware independent to use with any microcontroller or display
* Scalable to operate with little memory (64 kB Flash, 10 kB RAM)
* Multi-language support with UTF-8 handling, Bidirectional and Arabic script support
* Fully customizable graphical elements via [CSS-like styles](https://docs.lvgl.io/latest/en/html/overview/style.html)
* OS, External memory and GPU are supported but not required
* Smooth rendering even with a [single frame buffer](https://docs.lvgl.io/latest/en/html/porting/display.html)
* Written in C for maximal compatibility (C++ compatible)
* Micropython Binding exposes [LVGL API in Micropython](https://blog.lvgl.io/2019-02-20/micropython-bindings)
* [Simulator](https://docs.lvgl.io/latest/en/html/get-started/pc-simulator.html) to develop on PC without embedded hardware
* [Examples](lv_examples) and tutorials for rapid development
* [Documentation](http://docs.lvgl.io/) and API references

## Requirements
Basically, every modern controller (which is able to drive a display) is suitable to run LVGL. The minimal requirements are:

<table>
  <tr>
    <td> <strong>Name</strong> </td>
    <td><strong>Minimal</strong></td>
    <td><strong>Recommended</strong></td>
  </tr>
  <tr>
    <td><strong>Architecture</strong></td>
    <td colspan="2">16, 32 or 64 bit microcontroller or processor</td>
  </tr>
  <tr>
    <td> <strong>Clock</strong></td>
    <td> &gt; 16 MHz </td>
    <td> &gt; 48 MHz</td>
  </tr>

  <tr>
    <td> <strong>Flash/ROM</strong></td>
    <td> &gt; 64 kB </td>
    <td> &gt; 180 kB</td>
  </tr>

  <tr>
    <td> <strong>Static RAM</strong></td>
    <td> &gt; 2 kB </td>
    <td> &gt; 4 kB</td>
  </tr>

  <tr>
    <td> <strong>Stack</strong></td>
    <td> &gt; 2 kB </td>
    <td> &gt; 8 kB</td>
  </tr>

  <tr>
    <td> <strong>Heap</strong></td>
    <td> &gt; 2 kB </td>
    <td> &gt; 8 kB</td>
  </tr>

  <tr>
    <td> <strong>Display buffer</strong></td>
    <td> &gt; 1 &times; <em>hor. res.</em> pixels </td>
    <td> &gt; 10 &times; <em>hor. res.</em> pixels </td>
  </tr>

  <tr>
    <td> <strong>Compiler</strong></td>
    <td colspan="2"> C99 or newer </td>
  </tr>
</table>

*Note that the memory usage might vary depending on the architecture, compiler and build options.*

Just to mention some platforms:
- STM32F1, STM32F3, STM32F4, STM32F7, STM32L4, STM32L5, STM32H7
- Microchip dsPIC33, PIC24, PIC32MX, PIC32MZ
- NXP: Kinetis, LPC, iMX, iMX RT
- [Linux frame buffer](https://blog.lvgl.io/2018-01-03/linux_fb) (/dev/fb)
- [Raspberry Pi](http://www.vk3erw.com/index.php/16-software/63-raspberry-pi-official-7-touchscreen-and-littlevgl)
- [Espressif ESP32](https://github.com/lvgl/lv_port_esp32)
- [Infineon Aurix](https://github.com/lvgl/lv_port_aurix)
- Nordic NRF52 Bluetooth modules
- Quectel modems

## Get started
This list shows the recommended way of learning the library:
1. Check the [Online demos](https://lvgl.io/demos) to see LVGL in action (3 minutes)
2. Read the [Introduction](https://docs.lvgl.io/latest/en/html/intro/index.html) page of the documentation (5 minutes)
3. Get familiar with the basics on the [Quick overview](https://docs.lvgl.io/latest/en/html/get-started/quick-overview.html) page (15 minutes)
4. Set up a [Simulator](https://docs.lvgl.io/latest/en/html/get-started/pc-simulator.html) (10 minutes)
5. Try out some [Examples](https://github.com/lvgl/lv_examples/)
6. Port LVGL to a board. See the [Porting](https://docs.lvgl.io/latest/en/html/porting/index.html) guide or check the ready to use [Projects](https://github.com/lvgl?q=lv_port_&type=&language=)
7. Read the [Overview](https://docs.lvgl.io/latest/en/html/overview/index.html) page to get a better understanding of the library (2-3 hours)
8. Check the documentation of the [Widgets](https://docs.lvgl.io/latest/en/html/widgets/index.html) to see their features and usage
9. If you have questions go to the [Forum](http://forum.lvgl.io/)
10. Read the [Contributing](https://docs.lvgl.io/latest/en/html/contributing/index.html) guide to see how you can help to improve LVGL (15 minutes)

## Examples

For more examples see the [lv_examples](https://github.com/lvgl/lv_examples) repository.

### Button with label
```c
lv_obj_t * btn = lv_btn_create(lv_scr_act(), NULL);     /*Add a button to the current screen*/
lv_obj_set_pos(btn, 10, 10);                            /*Set its position*/
lv_obj_set_size(btn, 100, 50);                          /*Set its size*/
lv_obj_set_event_cb(btn, btn_event_cb);                 /*Assign a callback to the button*/

lv_obj_t * label = lv_label_create(btn, NULL);          /*Add a label to the button*/
lv_label_set_text(label, "Button");                     /*Set the labels text*/

...

void btn_event_cb(lv_obj_t * btn, lv_event_t event)
{
    if(event == LV_EVENT_CLICKED) {
        printf("Clicked\n");
    }
}
```
![LVGL button with label example](https://raw.githubusercontent.com/lvgl/docs/latest/misc/simple_button_example.gif)

### LVGL from Micropython
Learn more about [Micropython](https://docs.lvgl.io/latest/en/html/get-started/micropython.html).
```python
# Create a Button and a Label
scr = lv.obj()
btn = lv.btn(scr)
btn.align(lv.scr_act(), lv.ALIGN.CENTER, 0, 0)
label = lv.label(btn)
label.set_text("Button")

# Load the screen
lv.scr_load(scr)
```

## Contributing
LVGL is an open project and contribution is very welcome. There are many ways to contribute from simply speaking about your project, through writing examples, improving the documentation, fixing bugs to hosing your own project under in LVGL.

For a detailed description of contribution opportunities visit the [Contributing](https://docs.lvgl.io/latest/en/html/contributing/index.html) section of the documentation.

changelog

# Changelog

## v7.11.0 (Planned for 19.02.2021)

### New features
- Add better screen orientation management with software rotation support
- Decide text animation's direction based on base_dir (when using LV_USE_BIDI)

### Bugfixes
- fix(gauge) fix needle invalidation
- fix(bar) correct symmetric handling for vertical sliders

## v7.10.1 (Planned for 16.02.2021)

### Bugfixes
- fix(draw) overlap outline with background to prevent aliasing artifacts
- fix(indev) clear the indev's `act_obj` in `lv_indev_reset`
- fix(text) fix out of bounds read in `_lv_txt_get_width`
- fix(list) scroll list when button is focused using LV_KEY_NEXT/PREV
- fix(text) improve Arabic contextual analysis by adding hyphen processing and proper handling of lam-alef sequence
- fix(delete) delete animation after the children are deleted
- fix(gauge) consider paddigns for needle images

## v7.10.0

### New features
- feat(indev) allow input events to be passed to disabled objects
- feat(spinbox) add inline get_step function for MicroPython support

### Bugfixes
- fix(btnmatrix) fix lv_btnmatrix_get_active_btn_text() when used in a group

## v7.9.1

### Bugfixes
- fix(cpicker) fix division by zero
- fix(dropdown) fix selecting options after the last one
- fix(msgbox) use the animation time provided
- fix(gpu_nxp_pxp) fix incorrect define name
- fix(indev) don't leave edit mode if there is only one object in the group
- fix(draw_rect) fix draw pattern stack-use-after-scope error


## v7.9.0

### New features
- feat(chart) add lv_chart_remove_series and lv_chart_hide_series
- feat(img_cahce) allow disabling image caching
- calendar: make get_day_of_week() public
- Added support for Zephyr integration

### Bugfixes
- fix(draw_rect) free buffer used for arabic processing
- fix(win) arabic process the title of the window
- fix(dropdown) arabic process the option in lv_dropdown_add_option
- fix(textarea) buffer overflow in password mode with UTF-8 characters
- fix(textarea) cursor position after hiding character in password mode
- fix(linemeter) draw critical lines with correct color
- fix(kconfig) handle disable sprintf float correctly.
- fix(layout) stop layout after recursion threshold is reached
- fix(gauge) fix redraw with image needle

## v7.8.1

### Bugfixes
- fix(lv_scr_load_anim) fix when multiple screen are loaded at tsame time with delay
- fix(page) fix LV_SCOLLBAR_MODE_DRAG

## v7.8.0 (01.12.2020)

### New features
- make DMA2D non blocking
- add unscii-16 built-in font
- add KConfig
- add lv_refr_get_fps_avg()

### Bugfixes
- fix(btnmatrix) handle arabic texts in button matrices
- fix(indev) disabled object shouldn't absorb clicks but let the parent to be clicked
- fix(arabic) support processing again already processed texts with _lv_txt_ap_proc
- fix(textarea) support Arabic letter connections
- fix(dropdown) support Arabic letter connections
- fix(value_str) support Arabic letter connections in value string property
- fix(indev) in LV_INDEV_TYPE_BUTTON recognize 1 cycle long presses too
- fix(arc) make arc work with encoder
- fix(slider) adjusting the left knob too with encoder
- fix reference to LV_DRAW_BUF_MAX_NUM in lv_mem.c
- fix(polygon draw) join adjacent points if they are on the same coordinate
- fix(linemeter) fix invalidation when setting new value
- fix(table) add missing invalidation when changing cell type
- refactor(roller) rename LV_ROLLER_MODE_INIFINITE -> LV_ROLLER_MODE_INFINITE

## v7.7.2 (17.11.2020)
### Bugfixes
- fix(draw_triangle): fix polygon/triangle drawing when the order of points is counter-clockwise
- fix(btnmatrix): fix setting the same map with modified pointers
- fix(arc) fix and improve arc dragging
- label: Repair calculate back `dot` character logical error which cause infinite loop.
- fix(theme_material): remove the bottom border from tabview header
- fix(imgbtn) guess a the closest available state with valid src
- fix(spinbox) update cursor position in lv_spinbox_set_step

## v7.7.1 (03.11.2020)
### Bugfixes
- Respect btnmatrix's `one_check` in `lv_btnmatrix_set_btn_ctrl`
- Gauge: make the needle images to use the styles from `LV_GAUGE_PART_PART`
- Group: fix in `lv_group_remove_obj` to handle deleting hidden obejcts correctly

## v7.7.0 (20.10.2020)

### New features
- Add PXP GPU support (for NXP MCUs)
- Add VG-Lite GPU support (for NXP MCUs)
- Allow max. 16 cell types for table
- Add `lv_table_set_text_fmt()`
- Use margin on calendar header to set distances and padding to the size of the header
- Add `text_sel_bg` style property

### Bugfixes
- Theme update to support text selection background
- Fix imgbtn state change
- Support RTL in table (draw columns right to left)
- Support RTL in pretty layout (draw columns right to left)
- Skip objects in groups if they are in disabled state
- Fix dropdown selection with RTL basedirection
- Fix rectangle border drawing with large width
- Fix `lv_win_clean()`

## v7.6.1 (06.10.2020)

### Bugfixes
- Fix BIDI support in dropdown list
- Fix copying base dir in `lv_obj_create`
- Handle sub pixel rendering in font loader
- Fix transitions with style caching
- Fix click focus
- Fix imgbtn image switching with empty style
- Material theme: do not set the text font to allow easy global font change

## v7.6.0 (22.09.2020)

### New features
- Check whether any style property has changed on a state change to decide if any redraw is required

### Bugfixes
- Fix selection of options with non-ASCII letters in dropdown list
- Fix font loader to support LV_FONT_FMT_TXT_LARGE

## v7.5.0 (15.09.2020)

### New features
- Add `clean_dcache_cb` and `lv_disp_clean_dcache` to enable users to use their own cache management function
- Add `gpu_wait_cb` to wait until the GPU is working. It allows to run CPU a wait only when the rendered data is needed.
- Add 10px and 8ox built in fonts

### Bugfixes
- Fix unexpected DEFOCUS on lv_page when clicking to bg after the scrollable
- Fix `lv_obj_del` and `lv_obj_clean` if the children list changed during deletion.
- Adjust button matrix button width to include padding when spanning multiple units.
- Add rounding to btnmatrix line height calculation
- Add `decmopr_buf` to GC roots
- Fix divisioin by zero in draw_pattern (lv_draw_rect.c) if the image or letter is not found
- Fix drawing images with 1 px height or width

## v7.4.0 (01.09.2020)

The main new features of v7.4 are run-time font loading, style caching and arc knob with value setting by click.

### New features
- Add `lv_font_load()` function - Loads a `lv_font_t` object from a binary font file
- Add `lv_font_free()` function - Frees the memory allocated by the `lv_font_load()` function
- Add style caching to reduce access time of properties with default value
- arc: add set value by click feature
- arc: add `LV_ARC_PART_KNOB` similarly to slider
- send gestures event if the object was dragged. User can check dragging with `lv_indev_is_dragging(lv_indev_act())` in the event function.

### Bugfixes
- Fix color bleeding on border drawing
- Fix using 'LV_SCROLLBAR_UNHIDE' after 'LV_SCROLLBAR_ON'
- Fix croping of last column/row if an image is zoomed
- Fix zooming and rotateing mosaic images
- Fix deleting tabview with LEFT/RIGHT tab position
- Fix btnmatrix to not send event when CLICK_TRIG = true and the cursor slid from a pressed button
- Fix roller width if selected text is larger than the normal

## v7.3.1 (18.08.2020)

### Bugfixes
- Fix drawing value string twice
- Rename  `lv_chart_clear_serie` to `lv_chart_clear_series` and `lv_obj_align_origo` to `lv_obj_align_mid`
- Add linemeter's mirror feature again
- Fix text decor (udnerline strikethrough) with older versions of font converter
- Fix setting local style property multiple times
- Add missing background drawing and radius handling to image button
- Allow adding extra label to list buttons
- Fix crash if `lv_table_set_col_cnt` is called before `lv_table_set_row_cnt` for the first time
- Fix overflow in large image transformations
- Limit extra button click area of button matrix's buttons. With large paddings it was counter intuitive. (Gaps are mapped to button when clicked).
- Fix `lv_btnmatrix_set_one_check` not forcing exactly one button to be checked
- Fix color picker invalidation in rectangle mode
- Init disabled days to gray color in calendar

## v7.3.0 (04.08.2020)

### New features
- Add `lv_task_get_next`
- Add `lv_event_send_refresh`, `lv_event_send_refresh_recursive` to easily send `LV_EVENT_REFRESH` to object
- Add `lv_tabview_set_tab_name()` function - used to change a tab's name
- Add `LV_THEME_MATERIAL_FLAG_NO_TRANSITION` and `LV_THEME_MATERIAL_FLAG_NO_FOCUS` flags
- Reduce code size by adding: `LV_USE_FONT_COMPRESSED` and `LV_FONT_USE_SUBPX` and applying some optimization
- Add `LV_MEMCPY_MEMSET_STD` to use standard `memcpy` and `memset`

### Bugfixes
- Do not print warning for missing glyph if its height OR width is zero.
- Prevent duplicated sending of `LV_EVENT_INSERT` from text area
- Tidy outer edges of cpicker widget.
- Remove duplicated lines from `lv_tabview_add_tab`
- btnmatrix: hadle combined states of buttons (e.g. chacked + disabled)
- textarea: fix typo in lv_textarea_set_sscrollbar_mode
- gauge: fix image needle drawing
- fix using freed memory in _lv_style_list_remove_style

## v7.2.0 (21.07.2020)

### New features
- Add screen transitions with `lv_scr_load_anim()`
- Add display background color, wallpaper and opacity. Shown when the screen is transparent. Can be used with `lv_disp_set_bg_opa/color/image()`.
- Add `LV_CALENDAR_WEEK_STARTS_MONDAY`
- Add `lv_chart_set_x_start_point()` function - Set the index of the x-axis start point in the data array
- Add `lv_chart_set_ext_array()` function - Set an external array of data points to use for the chart
- Add `lv_chart_set_point_id()` function - Set an individual point value in the chart series directly based on index
- Add `lv_chart_get_x_start_point()` function - Get the current index of the x-axis start point in the data array
- Add `lv_chart_get_point_id()` function - Get an individual point value in the chart series directly based on index
- Add `ext_buf_assigned` bit field to `lv_chart_series_t` structure - it's true if external buffer is assigned to series
- Add `lv_chart_set_series_axis()` to assign series to primary or secondary axis
- Add `lv_chart_set_y_range()` to allow setting range of secondary y axis (based on `lv_chart_set_range` but extended with an axis parameter)
- Allow setting different font for the selected text in `lv_roller`
- Add `theme->apply_cb` to replace `theme->apply_xcb` to make it compatible with the MicroPython binding
- Add `lv_theme_set_base()` to allow easy extension of built-in (or any) themes
- Add `lv_obj_align_x()` and `lv_obj_align_y()` functions
- Add `lv_obj_align_origo_x()` and `lv_obj_align_origo_y()` functions

### Bugfixes
- `tileview` fix navigation when not screen sized
- Use 14px font by default to for better compatibility with smaller displays
- `linemeter` fix conversation of current value to "level"
- Fix drawing on right border
- Set the cursor image non clickable by default
- Improve mono theme when used with keyboard or encoder

## v7.1.0 (07.07.2020)

### New features
- Add `focus_parent` attribute to `lv_obj`
- Allow using buttons in encoder input device
- Add lv_btnmatrix_set/get_align capability
- DMA2D: Remove dependency on ST CubeMX HAL
- Added `max_used` propriety to `lv_mem_monitor_t` struct
- In `lv_init` test if the strings are UTF-8 encoded.
- Add `user_data` to themes
- Add LV_BIG_ENDIAN_SYSTEM flag to lv_conf.h in order to fix displaying images on big endian systems.
- Add inline function lv_checkbox_get_state(const lv_obj_t * cb) to extend the checkbox functionality.
- Add inline function lv_checkbox_set_state(const lv_obj_t * cb, lv_btn_state_t state ) to extend the checkbox functionality.

### Bugfixes
- `lv_img` fix invalidation area when angle or zoom changes
- Update the style handling to support Big endian MCUs
- Change some methods to support big endian hardware.
- remove use of c++ keyword 'new' in parameter of function lv_theme_set_base().
- Add LV_BIG_ENDIAN_SYSTEM flag to lv_conf.h in order to fix displaying images on big endian systems.
- Fix inserting chars in text area in big endian hardware.

## v7.0.2 (16.06.2020)

### Bugfixes
- `lv_textarea` fix wrong cursor position when clicked after the last character
- Change all text related indices from 16-bit to 32-bit integers throughout whole library. #1545
- Fix gestures
- Do not call `set_px_cb` for transparent pixel
- Fix list button focus in material theme
- Fix crash when the a text area is cleared with the backspace of a keyboard
- Add version number to `lv_conf_template.h`
- Add log in true double buffering mode with `set_px_cb`
- `lv_dropdown`: fix missing `LV_EVENT_VALUE_CHANGED` event when used with encoder
- `lv_tileview`: fix if not the {0;0} tile is created first
- `lv_debug`: restructure to allow asserting in from `lv_misc` too
- add assert if `_lv_mem_buf_get()` fails
- `lv_textarea`: fix character delete in password mode
- Update `LV_OPA_MIN` and `LV_OPA_MAX` to widen the opacity processed range
- `lv_btnm` fix sending events for hidden buttons
- `lv_gaguge` make `lv_gauge_set_angle_offset` offset the labels and needles too
- Fix typo in the API `scrllable` -> `scrollable`
- `tabview` by default allow auto expanding the page only to right and bottom (#1573)
- fix crash when drawing gradient to the same color
- chart: fix memory leak
- `img`: improve hit test for transformed images

## v7.0.1 (01.06.2020)

### Bugfixes
- Make the Microptyhon working by adding the required variables as GC_ROOT
- Prefix some internal API functions with `_` to reduce the API of LVGL
- Fix built-in SimSun CJK font
- Fix UTF-8 encoding when `LV_USE_ARABIC_PERSIAN_CHARS` is enabled
- Fix DMA2D usage when 32 bit images directly blended
- Fix lv_roller in infinite mode when used with encoder
- Add `lv_theme_get_color_secondary()`
- Add `LV_COLOR_MIX_ROUND_OFS` to adjust color mixing to make it compatible with the GPU
- Improve DMA2D blending
- Remove memcpy from `lv_ll` (caused issues with some optimization settings)
- `lv_chart` fix X tick drawing
- Fix vertical dashed line drawing
- Some additional minor fixes and formattings

## v7.0.0 (18.05.2020)

### Documentation
The docs for v7 is available at https://docs.littlevgl.com/v7/en/html/index.html

### Legal changes

The name of the project is changed to LVGL and the new website is on https://lvgl.io

LVGL remains free under the same conditions (MIT license) and a company is created to manage LVGL and offer services.

### New drawing system
Complete rework of LVGL's draw engine to use "masks" for more advanced and higher quality graphical effects.
A possible use-case of this system is to remove the overflowing content from the rounded edges.
It also allows drawing perfectly anti-aliased circles, lines, and arcs.
Internally, the drawings happen by defining masks (such as rounded rectangle, line, angle).
When something is drawn the currently active masks can make some pixels transparent.
For example, rectangle borders are drawn by using 2 rectangle masks: one mask removes the inner part and another the outer part.

The API in this regard remained the same but some new functions were added:
- `lv_img_set_zoom`: set image object's zoom factor
- `lv_img_set_angle`: set image object's angle without using canvas
- `lv_img_set_pivot`: set the pivot point of rotation

The new drawing engine brought new drawing features too. They are highlighted in the "style" section.

### New style system
The old style system is replaced with a new more flexible and lightweighted one.
It uses an approach similar to CSS: support cascading styles, inheriting properties and local style properties per object.
As part of these updates, a lot of objects were reworked and the APIs have been changed.

- more shadows options: *offset* and *spread*
- gradient stop position to shift the gradient area and horizontal gradient
- `LV_BLEND_MODE_NORMAL/ADDITIVE/SUBTRACTIVE` blending modes
- *clip corner*: crop the content on the rounded corners
- *text underline* and *strikethrough*
- dashed vertical and horizontal lines (*dash gap*, *dash_width*)
- *outline*: a border-like part drawn out of the background. Can have spacing to the background.
- *pattern*: display and image in the middle of the background or repeat it
- *value* display a text which is stored in the style. It can be used e.g. as a lighweighted text on buttons too.
- *margin*: similar to *padding* but used to keep space outside of the object

Read the [Style](https://docs.littlevgl.com/v7/en/html/overview/style.html) section of the documentation to learn how the new styles system works.

### GPU integration
To better utilize GPUs, from this version GPU usage can be integrated into LVGL. In `lv_conf.h` any supported GPUs can be enabled with a single configuration option.

Right now, only ST's DMA2D (Chrom-ART) is integrated. More will in the upcoming releases.

### Renames
The following object types are renamed:
- sw -> switch
- ta -> textarea
- cb -> checkbox
- lmeter -> linemeter
- mbox -> msgbox
- ddlist -> dropdown
- btnm -> btnmatrix
- kb -> keyboard
- preload -> spinner
- lv_objx folder -> lv_widgets
- LV_FIT_FILL -> LV_FIT_PARENT
- LV_FIT_FLOOD -> LV_FLOOD_MAX
- LV_LAYOUT_COL_L/M/R -> LV_LAYOUT_COLUMN_LEFT/MID/RIGHT
- LV_LAYOUT_ROW_T/M/B -> LV_LAYOUT_ROW_TOP/MID/BOTTOM

### Reworked and improved object
- `dropdown`: Completely reworked. Now creates a separate list when opened and can be dropped to down/up/left/right.
- `label`: `body_draw` is removed, instead, if its style has a visible background/border/shadow etc it will be drawn. Padding really makes the object larger (not just virtually as before)
- `arc`: can draw bacground too.
- `btn`: doesn't store styles for each state because it's done naturally in the new style system.
- `calendar`: highlight the pressed datum. The used styles are changed: use `LV_CALENDAR_PART_DATE` normal for normal dates, checked for highlighted, focused for today, pressed for the being pressed. (checked+pressed, focused+pressed also work)
- `chart`: only has `LINE` and `COLUMN` types because with new styles all the others can be described. LV_CHART_PART_SERIES sets the style of the series. bg_opa > 0 draws an area in LINE mode. `LV_CHART_PART_SERIES_BG` also added to set a different style for the series area. Padding in `LV_CHART_PART_BG` makes the series area smaller, and it ensures space for axis labels/numbers.
- `linemeter`, `gauge`: can have background if the related style properties are set. Padding makes the scale/lines smaller. scale_border_width and scale_end_border_width allow to draw an arc on the outer part of the scale lines.
- `gauge`: `lv_gauge_set_needle_img` allows use image as needle
- `canvas`: allow drawing to true color alpha and alpha only canvas, add `lv_canvas_blur_hor/ver` and rename `lv_canvas_rotate` to `lv_canvas_transform`
- `textarea`: If available in the font use bullet (`U+2022`) character in text area password

### New object types
- `lv_objmask`: masks can be added to it. The children will be masked accordingly.

### Others
- Change the built-in fonts to [Montserrat](https://fonts.google.com/specimen/Montserrat) and add built-in fonts from 12 px to 48 px for every 2nd size.
- Add example CJK and Arabic/Persian/Hebrew built-in font
- Add ° and "bullet" to the built-in fonts
- Add Arabic/Persian script support: change the character according to its position in the text.
- Add `playback_time` to animations.
- Add `repeat_count` to animations instead of the current "repeat forever".
- Replace `LV_LAYOUT_PRETTY` with `LV_LAYOUT_PRETTY_TOP/MID/BOTTOM`

### Demos
- [lv_examples](https://github.com/littlevgl/lv_examples) was reworked and new examples and demos were added

### New release policy
- Maintain this Changelog for every release
- Save old major version in new branches. E.g. `release/v6`
- Merge new features and fixes directly into `master` and release a patch or minor releases every 2 weeks.

### Migrating from v6 to v7
- First and foremost, create a new `lv_conf.h` based on `lv_conf_template.h`.
- To try the new version it suggested using a simulator project and see the examples.
- If you have a running project, the most difficult part of the migration is updating to the new style system. Unfortunately, there is no better way than manually updating to the new format.
- The other parts are mainly minor renames and refactoring as described above.

Supports all targets

License unspecified

To add this component to your project, run:

idf.py add-dependency "lvgl/lvgl^7.11.0"

or download archive

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lvgl/lvgl version: 7.11.0 |