Touch input for DGX displays: the fingers of a touch panel as fingers of the display, turned with the screen; a calibration measured on the board; gestures in millimetres; buttons the program draws; a translucent game pad in a layer of DGX and a keyboard on the display, with editors of their layouts and looks; a GSL3680 driver and any esp_lcd_touch panel
Display and graphics component for ESP32 with SPI, I2C, parallel and MIPI-DSI display buses, virtual screens, drawing primitives, fonts, handwritten text and morphing