A self-contained 3D renderer for embedded targets: a binary asset container, skeletal animation, tile binning, a software rasterizer and a 2D canvas. Header-only, with no third-party dependency of any kind.
Native USB host (ESP-IDF USB Host library + usb_host_hid): enumerate and talk to USB HID devices (mice, keyboards, gamepads, vendor HID) from an ESP32-S2/-S3/-P4